Really, the artwork and animation was quite good.
I also liked how smoothly the color of the skin, hair style, etc switched. If you expanded on it more, (As in made it into an actual game with different moves and such), it would be quite good.
Good Concept, Too Confusing
I liked the concept of typing out commands- it's a very original idea, and perhaps it can be implemented in future games.
However, you gave us no commands with the exception of "look".
I found myself extremely confused. I tried to type "get gloves", or something along those lines, but to no avail.
I'm not sure if it's just me, but this game is practically unplayable, requiring a large amount of time just to figure out how to receive items.
As I've said, however, the concept is good, the sprites are nice, and the music is okay. Just give as an idea of what to type.
Awesome Game, Luis and BomToons
Everything was extremely well done- the graphics were great, the animation was smooth, and the controls were right on.
The music and sound effects were great as well.
Why in the world does this only have a score of 3.65? This game is amazing. The art is spectacular, the controls run smoothly, and the music is phenomenal. Not to mention that this game is a hell of a lot of fun to play.
I'm considering buying a T-Shirt.
This Flash was brilliant! It was easily the best looking ones out yet, and the music and voices were great.
I look forward to contributing again this year.
Another great installment of the Dark Cut series- I'm glad to have spotted it this early. I like how it automatically switches tools, and the effects and graphics were great as usual.
Might I also note that the interface was really nice as well. All in all, everything came together good in this Flash- from sound effects to the interface. However, it is a bit hard starting off (Similar to Dark Cut 2). I understand that the patient is dieing, but must they be dieing so fast? If anything, slow down the health loss a tad bit for the next. (Assuming there is a next)
But all in all, great job.
Happy Clock Day
Happy Clock Day good sir. You got the Clock Day 2008 collection really fast... how'd you manage to do that?
I applied the ":3" smiley to my flash - A tricky thing, also Happy clockday!
A really relaxing game.
Unlike some of your previous games, this one was really enjoyable and relaxing. The controls were smooth and simple, and it was an all around enjoyable game.
However, I still think you guys should do some more animating. :P
Why is it that I can never play your games? (Apart from Zelda: Lampshade, which was really good) It may just be me, but I can't get 10 seconds into the game without clicking at a wrong place. And then I have to go through all of the instructions again.
Here's a basic pro/con review:
Excellent graphics and music
Hard to understand
It get's rather boring after a while.
And that's all there really is to say.
To be quite honest, I'm disappointed in the type of content you guys have been releasing lately. It seems as though Detective Grimoire (I hope I spelled that right) was your last truly good game.
You just seem to be constantly pumping out small games. I mean, how long has it been since your last game? A week? What happened to your great animations that used to win Review Crew Pick and Daily First? I'm not sure, but I miss them.
I would really love to see you guys go back to make more animations with a drawing and animation style similar to the Decline series.
A unique Blue Rabbit Game.
This is probably one of the best Blue Rabbit games I've seen yet. I liked the customizable logo, and the sort of 3D effect the game gave off. The animation is good, as well as the actionscript. As of right now, I have not encountered any bugs.
My only complaint is that it's rather hard to try and eat the carrots. They always seem to be disappearing before you can get to them. But perhaps that's just me.
You guys have really been pumping out the Blue Rabbit and James the Zebra games recently. Have you ever thought of doing a Flash series similar to Decline, in which follows the adventures of JT, Dan, and yourself? It wouldn't really have to be based off of videogames, but I'd love to see a series with a similar general idea and drawing style of the Decline series.
But all in all, good job on this one. You don't see too many parachuting games.
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